Jeremy 1:
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Jeremy 1 Campaigne:
RAVENGATE.ORG

DATE:
SYNOPSIS:

Game 0:

Character creation and informal notes for players about the background and important information for this campaigne

Game 1:  I Look Like a Bushimi Pirate...

We start the game by comoing to the rescue of the the Order of the Golden Sun.  They are being attacked by a horde of Goblins.  We meet the Wizard named Tyronosso for the first time.  They will eventually become our constant contacts in this place.  At the end of the game we are in the tavern with Regothio and Tyronosso. Ted is too high to ask effective questions. Regothio tells us that the Gobwyn Knob is only about 6 hours from this village.  He tells us that he could get us to Gobwyn Knob faster than that.  He can take us there but he is not going to enter the cave with us.  He will most likely just give us items to help with the battle.  We have agreed to pick up the Order of the Golden Sun’s mission to retrieve the relic from Gobwyn Knob.  We are going to wait until the next morning to begin the trip.

Game 2:  The Basset Hound and the Dire Wolves...

Regathio gives us our second mission to help out a distant Dwarven settlement.  While following a Red Cap I manage to get a Basset Hound incinerated and nearly get killed myself.  We finally get on the road and take on a mass of Goblins out before being run up a tree by a pack of massive Dire Wolves.  We are heading out with Tyronosso and our new allies for the Gobwin Knob in order to retrieve the relic. 

Game 3:  Ted's Ten Silver Piece Happy Bag...

The first thing that we do before heading out to Gobwin Knob is sell some of our loot.  Tyranosa is able to get a pretty good price on most of our stuff.  A Female Dwarven Cleric named Boomstick the Beardless joins the party before we head out.  When we get to the Gobwin Knob I manage to sneak in and set the main cavern on fire thus killing 90 % of the existing Goblins.  The other played cleanup.  We manage to heal ourselves up before heading deeper into the cavern and what will surely be the major battle with the Big Bad.

Game 4:  Dexter's Poop Dance...

The battle with the first section of the cave is over and we are about to move into the back of the cavern past the alarm.  Boomstick proves her worth when she brings the party back up to full health as well as beefing us up for the main combat.  We proceed to the deepest part of the cavern and do valient battle with a type of extraplanar creature that we have never encountered before.  We manage to make it through the traps and take the big bad with little effort.  After a massive battle we discover a box containing the artifact that we are looking for.  Boomstick manages to bring down the barrier surrounding the relic and we wind up freeing some type of celestial.  I manage to break the enchantments and set the artifact free.  The adventure ends with the party heading back to town and resting at the inn.

NO GAME:

Game 5:  Fenton Powder and the Drunken Dwarven Pansies:

We are back in town waiting for Tyranoso to work out a way to teleport us to our final destination.  We are in the middle of a geographical oddity where every major place is 10 days away on foot.  Both Tyranoso and Verana the Paladin point us in the direction of a Dwarven compound about 6 hours walk from our current location.  (We have a magical banner that lets us make the trip in 2 hours).  They produce a critical spell component that Tyranoso needs for a massive teleport spell.  The Dwarves are apparently having trouble with some creatures that have invaded their mines and killed several of the Dwarven miners.  Rather that fight the invaders they have all taken up permanent seats in the tavern and are presently waiting for help.  We agree to help them in exchange for any treasure we find and an ample supply of the component Fenton Powder.

Game 6:  The Failure That Is Me and Was Decon...

We make it to the lower parts of the Dwarven mine.  We encounter several other lesser creatures before encountering the big bad Lillend.  I also get to "attack the darkness" for the first time.  We recover the trunk of ore that the Dwarves need to make Fenton powder.  We also learn why this type of powder is sooooo extremely coveted and valuable.  Unfortunately, for the Dwarves they might actually have to get off their bar stools and get back to work.

Game 7:  I Nailed Your Girlfriend Yesterday...

After getting some massive healing and taking time to have most of our items identifyed we prepair for the mass Teleportation spell that would take us to Walmartia.  The Teleport works but we are pulled off from our final destination at the very last minute.  When we materialize into a foreign room we are immediately attacked by, what we later determine to be, a Death Knight.  We manage to take down the lesser evil but as we are about to deliver the DEATH BLOW to the Death Knight he runs, etherially, through a nearby wall.  Tyranossa is finally able to manage the Teleport spell and get us to Walmartia.  Our main concern when we first get to town is to sell the dozens of items that we have been carrying with us.  We also take time to upgrade our equiptment and purchase new items that might be useful.

NO GAME:
Game 8:  ABSENT:  Wilmington
Game 9:  ABSENT:  Toby

Game 10:  Butter Face...

Our status and reputation have traveled before us and when we get to Walmartia we are granted the status of 9th level Samsians.  Unfortunately, Boomstick feels the calling to walk a different path.  She departs with little a word, as is her way and we will her void with two adventurers named Meko(Lane) and Roland(Beeker).  We go to bed that first night in Walmartia planing to head out the following morning for treasure and adventure except the room we wake up in is not the room that we went to sleep in.  We find ourselves in a dungeon gauntlet that seems designed to test our ability to battle undead and drain us of our magical resources.  Our first run at this undead ganutlet leaves us hurting for spells and our newest memeber, Meko, wwas consumed by too much negetive energy and is now an obsidian statue. 

Game 11:  Why Wouldn't You Look At Me During...

Our first mistake was to think that we could rest a full night in this undead gauntlet.  No sooner had we laid head to blanket when we were attacked by a new and more powerful group of undead.  We barely survive the encounter as I am hit by a 45 damage ranged touched attack that ignores my damage reduction.  The only good thing going for us is that Lane's condition was only temporary.  We finally make it to the main combat chamber where the BIG battle occures between severel other groups that were, presumeable, brought here against their will like we were.  Battle ends with us victorieous and after takeing  care of the warding symbol on the floor Tyranossa manages to teleport in and rescue us.  The game ends with us in the same room we went to sleep in last night.  We are all damaged and we are having trouble healing damage done to us by the various undead.

Game 12:  A Bunch of Hot Chicks Rolled Into One...

We recieve information ont he Clan of the WuTang from Tyranossa and Anteras.  We discover that the Monestary of the Iron Fist is about a 5 day travel for us.  We have to hurry because of the monsoons that will close the roads soon.We add to our prestige by kissing the big bad and getting paid the bounty on its head.  We enter the territory of the Hell Claw Orcs.  We are barely inside their territory before we are locked in mortal combat.  The attack is well planed and swift.  The attacking Orcs distracted us by using an Illusion of a half nake woman conposed of the best parts from the major races.  There was a little bit of all the right things rolled into one person.

Game 13:  Even I Think I Look Gay...

Our first encounter with the Orcs did not go as well as we would have liked.  We attacked thinking that it would be a quick kill only to hammered in the counter attack.  Meko(Lane) died as well as Ka'Ching(Ted).  We are able to Ressurect Ted.  Beeker is able to cast while in Crow form so in addition to his Splinter Bolt spell and my sneaking and arrows we drive the Orcs away.  Beeker is the only one able to make it to the town of Wizardton to get some much needed healing wands for our trip to the Monastery and then to Walmartia.  We meet another traveler named Wilbur.  He aids us with our first light combat inside the monastry.  Also, both Beeker and I throw caution to the wind and drink our respective Vials of God's Blood.  He recieves aumentation to his ability to bypass damage reduction while I am transformed into a Werewolf.  I am no longer a Wererat.  We fight our way to the library where we meet the resident trapped spirit of a former monk.

Game 14:  Nightwing's Got A Brand New Bag...

The first and formost is that I played a part in the party getting %$&@-hammered with the vampires.  We faced the creature Conner with relitive ease.  When we returned to the lower levels to deal with the vampire threat we decided to send the person with the weakest WILL (me) in first.  I turned on the party and chaos reinged.  Lane escaped and lured me to the library where the ghost could help restore me.  The only down side is that Lane has been bitten by a Werewolf (ME!!!!).

NO GAME

Game 15:  The Plan Was To Sheath His Sword in My Scabbard...

This is the second battle attempt with the vampires.  This time things go much better and we are all a little better prepaired.  We are joined by two new warriors and the battle is front-loaded with damage.  After this we head back to the library and the ghost is able to set us up for the big bad and the Mistress.  We are, ofcourse, victorious.  We take our prize and our spoils and return back to the library.  At the end of the game we are not sure if we want to race the coming storms or stay here for the rain sesason and train.  We all are rewarded with a monk ability of up to 7th level of our own choosing.

NO GAME
Game 16: