Kudsu

Race: Vine

 

Skills:
Craft +3
Hide +2
Intimidate +5
Listen +2
Perform (mime) +2
Slight of Hand +1
Spot +2
Tumble +2
Feats:

(racial) Improved Grapple
(racial) Improved Trip
(racial) Improved Initiative
(racial) Two-Weapon Fighting
(racial) Leadership

Mobility
Spring Attack
Weapon Focus (scythe)
Weapon Specialization (scythe)
Throw Thorns
Improved Unarmed Strike
Whirlwind Attack
Combat Expertise
Dodge
Greater Weapon Focus (scythe)
Greater Weapon Specialization (scythe)
Combat Reflexes
Knock-Down

Languages: Plant Common
Vine
Level:

16th level

Size: Huge
Class: Vine -- 4th
Fighter -- 12th
Alignment:

Chaotic Good

Hit Dice / HP: 12d8+30  (122 hp)

Initiative:

+10  (ability +6, feat +4)

STR: 22  (+6)
DEX: 22  (+6)
CON: 12  (+1)
INT: 4  (-3)
WIS: 8  (-1)
CHA: 8  (-1)
Speed: 60 ft.
Armor
Class:

21 (normal)
(base 8, shield +2, enchant. +5, DEX +6)

14 (touch)
(base 8, DEX +6)

15 (flat footed)
(base 8, shield +2, enchant. +5)

Base
Attack:
+12 / +7 / +2
Grapple: +26  (race +12, STR +6, size +8)
Attacks:

Vine (melee): 
+4 (1d8+6)(19-20 / x2)
+16 / +16 / +16 / +11 / +6

Vine (ranged thorn): 
+4 (1d8+6)(19-20 / x2)
+16 / +16 / +16 / +11 / +6

Scythe (non-fleshling): 
+7 (3d6+14)(19-20 / x4)
+19 / +19 / +19 / +14 / +9

Scythe (fleshling): 
+10 (5d6+17)(19-20 / x4)
+22 / +22 / +22 / +17 / +12

Special
Attacks:

-- Reach of 10 ft.
-- Throw thorns as ranged attack
-- Two extra attacks at highest bonus

Special
Qualities:
-- Can root in rock or concrete
Racial
Abilities:
-- 2 extra attacks at highest bonus
-- +12 to grapple
-- +2 REF save
-- +3 DEX
-- +1 STR
Saves: FORT:  +9  (base +8, ability +1)
REF:  +16  (base +8, ability +6, mod +2)
WILL:  +3  (base +4, ability -1)
Personality:

Even though Kudsu was trained in the vine way to not only wield weapons with deadly acuracy but to be a weapon himself there was an unexplained distance between himself and the other trainies.  He was very seldom matched by any other vine on his level and there was never a weapon that he could not wield.  As his training progressed this emptyness slowly began to consume him.  After years of wandering he discovered a temple to the Dark Feeder.  There, in this place of worship and divinity he found the piece of himself that was lost.  Service to the Dark Feeder come to each plant in its own way and the Dark Feeder guides his followers to the places they can best serve.  Kudsu had no appitite or patience for the ways of magic so it was as a holy warrior that he serves his god the Dark Feeder.

It was during his first mission as a warrior for the Dark Feeder that he experienced his first vision.  A vision that, unfortunately, he did not take seriourly until it was too late to turn the tide.  Kudsu was the only member of that pilgramage to return alive.  He believe the visions were a sign from the Dark Feeder, a way to guide his followers.  Since that day he has never wavered in his devotion or his place at the Dark Feeders roots.

Equiptment:
Scythe Mstwrk: -- +1 attack Feats: Improved Critical
Wpn Focus
Wpn Specialization
Greater Wpn Focus
Greater Wpn Spec.
Magic: -- +1 att/dam normal
-- +4 att vs. flesh
-- +2d6 dam vs. flesh

Notes:

--  this is a gift from the Dark Feeder

Shield, Heavy Steel Mstwrk:

Feats:

proficient Magic: -- Animated